Wordle – The New Sensation
“Wordle” is the new e-game fascinating users all over the world. After its launch, this five letter word game has become an instant hit.
Wordle lovers now wait for this distinctive game each day which is available in the web format only, app format is still awaited.
Wordle can be played on the desktop or the mobile phone browser.
This puzzle game has attracted plenty of players in recent weeks and as the popularity grew, The New York Times paid creator “Josh Wardle” handsomely for the puzzle.
Due to increasing popularity of the word game, new twigs of the original game have come up in the form of a math alternative and an archive.
Users gets only six attempts to solve this game puzzle, and only one word appears in Wordle each day.
Its’ been few weeks only since it was born but for many, the game has become a bona-fide stuff.
Who is Josh?
Josh Wardle is a software engineer, born in Wales, now lives in New York.
Previously he used to work for a social discussions website called “Reddit” in Silicon Valley.
Josh primarily created the game during lockdown for his partner to get rid of boredom.
The 38-year old engineer was inspired by game “Jotto” and TV game show, Lingo – after the couple “got really into the NYT crossword”. “
I wanted to try making a game that she and I would enjoy playing together, and Wordle was a result of that,”
Josh explained in an interview with a magazine recently.
How was Wordle created?
Josh actually started working on a prototype of Wordle in 2013, which had some significant differences.
For instance, people were able to move to new game puzzles after completing one.
The present day Wordle pools its answer from a limited set of words – just 2,315, whereas there are more than 12k five-letter words in English language.
Surprisingly, these words were chosen by Wardle’s partner, Ms. Palak Shah an Indian American, who probably knew these words.
But he wasn’t happy with the prototype.
Josh wanted to keep the game consciously simple like only one puzzle a day that does not require too much time & user’s attention.
As per Josh Wardle his Silicon Valley experiences helped him a lot in shaping the current day game which is simple and ad-free.
He philosophically wanted to do opposite things of endless play, push notifications, or asking users for sign-up information.
Wardle says he was “literally just making a game for my partner, and I made some decisions that we would like.”
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